Gamifying learning experiences: Practical implications and outcomes

  1. Domínguez, A.
  2. Saenz-De-Navarrete, J.
  3. De-Marcos, L.
  4. Fernández-Sanz, L.
  5. Pagés, C.
  6. Martínez-Herráiz, J.-J.
Aldizkaria:
Computers and Education

ISSN: 0360-1315

Argitalpen urtea: 2013

Alea: 63

Orrialdeak: 380-392

Mota: Artikulua

DOI: 10.1016/J.COMPEDU.2012.12.020 GOOGLE SCHOLAR