Metrópolis: un juego serio emergente en una ciudad inteligente

  1. José Aguilar 1
  2. Francisco Díaz 1
  3. Junior Altamiranda 1
  4. Jorge Cordero 2
  5. Danilo Chavez 3
  6. José Antonio Gutiérrez Mesa
  1. 1 CEMISID, Facultad de Ingeniería, UniveFrancisco Díazrsidad de Los Andes, Mérida, Venezuela
  2. 2 DCCE, Universidad Técnica Particular de Loja, Ecuador
  3. 3 DACI, Escuela Politécnica Nacional, Quito, Ecuador
Revue:
DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín

ISSN: 0012-7353

Année de publication: 2019

Volumen: 86

Número: 211

Pages: 215-224

Type: Article

DOI: 10.15446/DYNA.V86N211.80864 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

D'autres publications dans: DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín

Objectifs de Développement Durable

Résumé

Emerging serious games mark the beginning of a new era in video games. Emerging serious games introduce advances in distributed artificial intelligence into their design in order to guide the player’s manipulation of a specific subject in an adaptive way. In this article, we present a city simulator game, called Metropolis, which generates emergent properties. Metropolis can be used by a smart city for city planning, to make collective decisions, and for other purposes. This paper describes why Metropolis can be classified as a serious game. It also analyzes how its emergent properties can be used for managing a smart city, and especially how it promotes e-participation as an edecision-making tool within the context of urban planning. In addition, this paper explores how Metropolis can be used to analyze a smart city’s emergent citizen and urban patterns (urban spatial distribution) based on strong e-participation

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