Los videojuegosuna afición con implicaciones neuropsiquiátricas

  1. Carlos Buiza-Aguado 1
  2. Alfonso García-Calero 2
  3. Araceli Alonso-Cánovas 3
  4. Paloma Ortiz-Soto 1
  5. Miguel Guerrero-Díaz 4
  6. Manuel González-Molinier 5
  7. Ignacio Hernández-Medrano 3
  1. 1 American Dysautonomia Institute
    info

    American Dysautonomia Institute

    Detroit, Estados Unidos

    ROR https://ror.org/05yay9903

  2. 2 Hospital de Jerez de la Frontera
  3. 3 Hospital Ramón y Cajal
    info

    Hospital Ramón y Cajal

    Madrid, España

    ROR https://ror.org/050eq1942

  4. 4 Hospital Universitario Virgen de la Victoria
    info

    Hospital Universitario Virgen de la Victoria

    Málaga, España

    ROR https://ror.org/05xxs2z38

  5. 5 Centro de Salud Mental de Adultos de Horta
Journal:
Psicología educativa

ISSN: 1135-755X

Year of publication: 2017

Volume: 23

Issue: 2

Pages: 129-136

Type: Article

DOI: 10.1016/J.PSE.2017.05.001 DIALNET GOOGLE SCHOLAR lock_openOpen access editor

More publications in: Psicología educativa

Abstract

Video gaming has increased worldwide over the last years. A subgroup of gamers may develop an unhealthy pattern of use with features of addiction. A literature review and analysis (2009-2015) was carried out. Most research is focused on children and adolescent, and recent data on Spanish population is lacking. There is no consensus definition of videogames addiction, although several tools have been developed to assess the unhealthy use. There are both positive and negative neurobiological and psychosocial implications of video-gaming. A poor psychosocial functioning seems the be a key factor for developing an addictive pattern of use. Being a male, online gaming, time spent playing, and socio-family factors have also been implicated. Conclusions reveal that, at a prevention level, society needs to be aware of the risk of uncontrolled gaming and, at a therapeutic level, clinicians need to be able to identify and treat unhealthy gaming.

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