HeGO, a Social Game as a Tool for Cultural Heritage Valorization: The Case Study of the Atina Historical Center

  1. Fontanella, F.
  2. Molinara, M.
  3. Gallozzi, A.
  4. Cigola, M.
  5. Senatore, L.J.
  6. Florio, R.
  7. Clini, P.
  8. D'Amico, F.C.
Aldizkaria:
Journal on Computing and Cultural Heritage

ISSN: 1556-4711 1556-4673

Argitalpen urtea: 2021

Alea: 14

Zenbakia: 2

Mota: Artikulua

DOI: 10.1145/3431926 GOOGLE SCHOLAR

Garapen Iraunkorreko Helburuak