Design of a serious emerging games engine based on the optimization algorithm of ant colony

  1. Jose Aguilar 1
  2. Junior Altamiranda 1
  3. Francisco Díaz 1
  1. 1 Universidad de Los Andes
    info

    Universidad de Los Andes

    Bogotá, Colombia

    ROR https://ror.org/02mhbdp94

Zeitschrift:
DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín

ISSN: 0012-7353

Datum der Publikation: 2018

Ausgabe: 85

Nummer: 206

Seiten: 311-320

Art: Artikel

DOI: 10.15446/DYNA.V85N206.69881 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Andere Publikationen in: DYNA: revista de la Facultad de Minas. Universidad Nacional de Colombia. Sede Medellín

Zusammenfassung

An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit the possibility of emergence in a serious game, from the coordination of game frames, adapted to the specific educational context where the game is being used. In particular, in previous works have proposed a hierarchical architecture for a MJSE, composed of sub-motors. The main objective of this work is to specify the sub-motors responsible for the emergence process of the serious game, which are based on the algorithm of optimization based on ant colonies (ACO). These sub-motors carry out the management of the set of game frames according to the educational context of interest, in such a way to merge them into a single frame, in order to make the dynamic of the serious game emerge. Additionally, this paper analyzes the behavior of the sub-motors in a case study, with very encouraging results.

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