La construcción de la imagen corporal y los videojuegos en red

  1. Beatriz Muros Ruíz 1
  2. Sergio López de la Varga 1
  3. José Antonio Navia Manzano 1
  1. 1 Universidad de Alcalá
    info

    Universidad de Alcalá

    Alcalá de Henares, España

    ROR https://ror.org/04pmn0e78

Revista:
Retos: nuevas tendencias en educación física, deporte y recreación

ISSN: 1579-1726 1988-2041

Año de publicación: 2024

Número: 56

Páginas: 271-279

Tipo: Artículo

Otras publicaciones en: Retos: nuevas tendencias en educación física, deporte y recreación

Resumen

The aim of the of this study was to know the influence of online videogames in the construction of the body image among adolescents. For this study, multiple case study methodology has been used, analyzing the meanings that three young people assigned to their collective experiences in the use of online videogames with high physical component. Results from the interviews showed clear differences among participants in term of access and game time of (sport) videogames, sport activities and the influence of the videogames in the embodiment. Whilst the boys (participants 1 and 3) employed a considerable amount of time to online videogames, they choose athletic avatars and practices sports in order to achieve an ideal body shape, participant 2 (girl) showed a restricted use of videogames, she do not practice any sport and focus her embodiment in a more emotive aspect. Connection between the experiences lived on-line and the decision making in the game is discussed. This duality makes conditional in such experiences, which lead to behaviors in relation to their perception of the corporal image.

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