On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

  1. De-Marcos, L.
  2. Garcia-Lopez, E.
  3. Garcia-Cabot, A.
Aldizkaria:
Computers and Education

ISSN: 0360-1315

Argitalpen urtea: 2016

Alea: 95

Orrialdeak: 99-113

Mota: Artikulua

DOI: 10.1016/J.COMPEDU.2015.12.008 GOOGLE SCHOLAR