On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking

  1. De-Marcos, L.
  2. Garcia-Lopez, E.
  3. Garcia-Cabot, A.
Revista:
Computers and Education

ISSN: 0360-1315

Ano de publicación: 2016

Volume: 95

Páxinas: 99-113

Tipo: Artigo

DOI: 10.1016/J.COMPEDU.2015.12.008 GOOGLE SCHOLAR