Publicaciones en las que colabora con Luis de Marcos Ortega (88)

2023

  1. Healthcare Information Technology: A Systematic Mapping Study

    Healthcare Informatics Research, Vol. 29, Núm. 1, pp. 4-15

2020

  1. Accessibility in video games: a systematic review

    Universal Access in the Information Society, Vol. 19, Núm. 1, pp. 169-193

  2. Effects of Competitive and Cooperative Classroom Response Systems on Quiz Performance and Programming Skills in a Video Game Programming Course

    Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE

  3. Gamifying massive online courses: Effects on the social networks and course completion rates

    Applied Sciences (Switzerland), Vol. 10, Núm. 20, pp. 1-17

  4. Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program

    Computer Applications in Engineering Education, Vol. 28, Núm. 1, pp. 207-223

2019

  1. Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning

    IEEE Transactions on Education, Vol. 62, Núm. 4, pp. 270-277

2017

  1. A Systematic Evaluation of Mobile Applications for Instant Messaging on iOS Devices

    Mobile Information Systems, Vol. 2017

  2. Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking

    Data in Brief

  3. Development of a social gamified platform for e-learning

    Information Systems Development: Advances in Methods, Tools and Management - Proceedings of the 26th International Conference on Information Systems Development, ISD 2017

  4. Mobile instant messaging apps: Usability evaluation on ios and android platforms and recommendations for developers

    Information Systems Development: Advances in Methods, Tools and Management - Proceedings of the 26th International Conference on Information Systems Development, ISD 2017

  5. Towards the social gamification of e-learning: A practical experiment

    International Journal of Engineering Education, Vol. 33, Núm. 1, pp. 66-73

  6. Validation of navigation guidelines for improving usability in the mobile web

    Computer Standards and Interfaces, Vol. 52, pp. 51-62

2016

  1. A new competence-based approach for personalizing MOOCs in a mobile collaborative and networked environment

    RIED: revista iberoamericana de educación a distancia, Vol. 19, Núm. 1, pp. 143-160