Luis de
Marcos Ortega
Catedrático/a de Universidad
Publicaciones en las que colabora con Luis de Marcos Ortega (88)
2024
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Mapping science through editorial board interlocking: connections and distance between fields of knowledge and institutional affiliations
Scientometrics, Vol. 129, Núm. 6, pp. 3385-3406
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UML Profile to Model Accessible Web Pages
IEEE Access, Vol. 12, pp. 77181-77213
2023
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Healthcare Information Technology: A Systematic Mapping Study
Healthcare Informatics Research, Vol. 29, Núm. 1, pp. 4-15
2022
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Applying usability recommendations when developing mobile instant messaging applications
IET Software, Vol. 16, Núm. 1, pp. 73-93
2021
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An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps
Wireless Communications and Mobile Computing, Vol. 2021
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Comparing machine learning classifiers for continuous authentication on mobile devices by keystroke dynamics
Electronics (Switzerland), Vol. 10, Núm. 14
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Improving accessibility in online education: Comparative analysis of attitudes of blind and deaf students toward an adapted learning platform
IEEE Access, Vol. 9, pp. 99968-99982
2020
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Accessibility in video games: a systematic review
Universal Access in the Information Society, Vol. 19, Núm. 1, pp. 169-193
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Effects of Competitive and Cooperative Classroom Response Systems on Quiz Performance and Programming Skills in a Video Game Programming Course
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
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Gamifying massive online courses: Effects on the social networks and course completion rates
Applied Sciences (Switzerland), Vol. 10, Núm. 20, pp. 1-17
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Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program
Computer Applications in Engineering Education, Vol. 28, Núm. 1, pp. 207-223
2019
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Effects of New Supportive Technologies for Blind and Deaf Engineering Students in Online Learning
IEEE Transactions on Education, Vol. 62, Núm. 4, pp. 270-277
2018
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Identifying usability issues in instant messaging apps on iOS and android platforms
Mobile Information Systems, Vol. 2018
2017
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A Systematic Evaluation of Mobile Applications for Instant Messaging on iOS Devices
Mobile Information Systems, Vol. 2017
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Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking
Data in Brief
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Development of a social gamified platform for e-learning
Information Systems Development: Advances in Methods, Tools and Management - Proceedings of the 26th International Conference on Information Systems Development, ISD 2017
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Mobile instant messaging apps: Usability evaluation on ios and android platforms and recommendations for developers
Information Systems Development: Advances in Methods, Tools and Management - Proceedings of the 26th International Conference on Information Systems Development, ISD 2017
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Towards the social gamification of e-learning: A practical experiment
International Journal of Engineering Education, Vol. 33, Núm. 1, pp. 66-73
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Validation of navigation guidelines for improving usability in the mobile web
Computer Standards and Interfaces, Vol. 52, pp. 51-62
2016
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A new competence-based approach for personalizing MOOCs in a mobile collaborative and networked environment
RIED: revista iberoamericana de educación a distancia, Vol. 19, Núm. 1, pp. 143-160