Luis de
Marcos Ortega
Catedrático/a de Universidad
Antonio
García Cabot
Profesor/a Titular Universidad
Publicaciones en las que colabora con Antonio García Cabot (38)
2022
-
Applying usability recommendations when developing mobile instant messaging applications
IET Software, Vol. 16, Núm. 1, pp. 73-93
2021
-
An Experiment to Discover Usability Guidelines for Designing Mobile Tourist Apps
Wireless Communications and Mobile Computing, Vol. 2021
2020
-
Gamifying massive online courses: Effects on the social networks and course completion rates
Applied Sciences (Switzerland), Vol. 10, Núm. 20, pp. 1-17
-
Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program
Computer Applications in Engineering Education, Vol. 28, Núm. 1, pp. 207-223
2018
-
Identifying usability issues in instant messaging apps on iOS and android platforms
Mobile Information Systems, Vol. 2018
2017
-
A Systematic Evaluation of Mobile Applications for Instant Messaging on iOS Devices
Mobile Information Systems, Vol. 2017
-
Dataset on the learning performance of ECDL digital skills of undergraduate students for comparing educational gaming, gamification and social networking
Data in Brief
-
Development of a social gamified platform for e-learning
Information Systems Development: Advances in Methods, Tools and Management - Proceedings of the 26th International Conference on Information Systems Development, ISD 2017
-
Mobile instant messaging apps: Usability evaluation on ios and android platforms and recommendations for developers
Information Systems Development: Advances in Methods, Tools and Management - Proceedings of the 26th International Conference on Information Systems Development, ISD 2017
-
Towards the social gamification of e-learning: A practical experiment
International Journal of Engineering Education, Vol. 33, Núm. 1, pp. 66-73
-
Validation of navigation guidelines for improving usability in the mobile web
Computer Standards and Interfaces, Vol. 52, pp. 51-62
2016
-
A new competence-based approach for personalizing MOOCs in a mobile collaborative and networked environment
RIED: revista iberoamericana de educación a distancia, Vol. 19, Núm. 1, pp. 143-160
-
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking
Computers and Education, Vol. 95, pp. 99-113
-
Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance
Computers in Human Behavior, Vol. 60, pp. 312-321
2015
-
An empirical study on m-learning adaptation: Learning performance and learning contexts
Computers and Education, Vol. 82, pp. 450-459
-
An experiment with content distribution methods in touchscreen mobile devices
Applied Ergonomics, Vol. 50, pp. 79-86
-
Comparing Zooming Methods in Mobile Devices: Effectiveness, Efficiency, and User Satisfaction in Touch and Nontouch Smartphones
International Journal of Human-Computer Interaction, Vol. 31, Núm. 11, pp. 777-789
-
Parliamentary optimization to build personalized learning paths: Case study in web engineering curriculum
International Journal of Engineering Education, Vol. 31, Núm. 4, pp. 1092-1105
2014
-
Adapting learning content to user competences, context and mobile device using a multi-agent system: Case studies
International Journal of Engineering Education, Vol. 30, Núm. 4, pp. 937-949
-
Adapting learning contents to mobile devices and context to improve students’ learning performance: A case study
Journal of Universal Computer Science, Vol. 20, Núm. 15, pp. 2032-2042