Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program

  1. Garcia-Cabot, A.
  2. Garcia-Lopez, E.
  3. Caro-Alvaro, S.
  4. Gutierrez-Martinez, J.-M.
  5. de-Marcos, L.
Aldizkaria:
Computer Applications in Engineering Education

ISSN: 1099-0542 1061-3773

Argitalpen urtea: 2020

Alea: 28

Zenbakia: 1

Orrialdeak: 207-223

Mota: Artikulua

DOI: 10.1002/CAE.22186 GOOGLE SCHOLAR

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