Measuring the effects on learning performance and engagement with a gamified social platform in an MSc program

  1. Garcia-Cabot, A.
  2. Garcia-Lopez, E.
  3. Caro-Alvaro, S.
  4. Gutierrez-Martinez, J.-M.
  5. de-Marcos, L.
Revue:
Computer Applications in Engineering Education

ISSN: 1099-0542 1061-3773

Année de publication: 2020

Volumen: 28

Número: 1

Pages: 207-223

Type: Article

DOI: 10.1002/CAE.22186 GOOGLE SCHOLAR

Objectifs de Développement Durable