Publicaciones (110) Publicaciones de Germán Ros Magán

2024

  1. Asistencia a clase y enfoque del estudio:: su influencia en el rendimiento de los estudiantes

    XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE 2024). Libro de actas: XVI Conferência em Tecnologia, Aprendizagem e Ensino da Eletrónica (TAEE 2024). Livro de atas.XVI International Conference of Technology, Learning and Teaching of Electronics (TAEE 2024). Proceedings book

  2. Class Attendance and Study Focus: Influence on Student Performance

    16th Congreso de Tecnologia, Aprendizaje y Ensenanza de la Electronica, TAEE 2024

  3. Immersive Sciences: Engaging Young Minds in Natural Sciences through Virtual and Augmented Reality

    International Journal of Learning, Teaching and Educational Research, Vol. 23, Núm. 9, pp. 60-77

  4. On the interrelationships between diverse creativities in primary education STEAM projects

    Thinking Skills and Creativity, Vol. 51

  5. Una aproximación metodológica para el enfoque Steam

    La educación patrimonio mundial: la educación en tiempos de transformación digital, sostenible, inclusiva y justa (Ariadna Ediciones), pp. 148-155

2022

  1. Educational Project Eurobot Spain

    15th International Conference of Technology, Learning and Teaching of Electronics, TAEE 2022 - Proceedings

  2. La música en STEAM: integración curricular y creatividades

    Eufonía: Didáctica de la música, Núm. 91, pp. 25-32

  3. Proyecto educativo Eurobot Spain

    Libro de actas TAEE 2022 XV Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica: Livro de procedimentos TAEE 2022 XV Conferência em Tecnologia, Aprendizagem e Ensino da Eletrónica=Proceedings book TAEE 2022 XV International Conference of Technology, Learning and Teaching of Electronics

  4. The Design of a Teaching-Learning Sequence on Simple Machines in Elementary Education and its Benefit on Creativity and Self-Regulation

    Eurasia Journal of Mathematics, Science and Technology Education, Vol. 18, Núm. 1, pp. 1-22

2018

  1. Game based learning in laboratory practice

    Proceedings of the European Conference on e-Learning, ECEL